![]() This quest provided no opportunity to investigate to learn what the toad monster is or what its weaknesses might be. One of The Witcher III's long-standing annoyances for me is that it makes such a big deal about Geralt being so analytical that he prepares for every monster hunt with potions and so forth, but whenever a quest boss comes along, the game decides to just throw the player in with no chance to prepare. Geralt is tasked with killing a mysterious sewer monster who has been killing women who go into the sewer hoping to find a toad who can be turned into a prince with a kiss. I almost gave up on Hearts of Stone because the beginning of its main quest just put me into a controller-throwing rage. I just don't understand how CD Projekt Red can be such masters at world building and quest design, but are completely inept at everything that involves Geralt drawing a sword or throwing igni. Please click here for my review of the base game. Note: This is a review of expansion content only. If only CD Projekt Red could program boss battlesĪs expertly as they can write quest and characters. No expansion-specific loading vignettes. ![]() Monotonous boss fights that seem to break the game's own rules. ![]()
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